Author(s): Kreidler, John; Cochran, Kate; Rawson, Brendan
Date of Publication: Mar 01, 2002

As a means for exploring the balance of culture with technology in the region, Cultural Initiatives created the Great Cities simulator, a laboratory for experimenting with cultural policies and projecting Silicon Valley’s fate 40 years into the future.

Author(s): John Kreidler, Kate Cochran, and Brendan Rawson
Date of Publication: Mar 01, 2002

Cultural Initiatives Silicon Valley has created the first-ever cultural policy simulator: a software program aimed at demonstrating how the skillful application of investments in culture can, over time, build stronger communities and economies. The simulator, entitled Great Cities, was designed to highlight the benefits of investments in arts education, cultural facilities, organizational effectiveness, cultural marketing, and increased output of cultural programming to business and civic leaders in Silicon Valley. Beyond this primary audience, Great Cities should be useful for helping arts

Author(s): Garmon, Cecile W.
Date of Publication: Feb 28, 2002

This article briefly out-lines the historical development of Western intellectual property rights, illustrates many problems from a non-ethnocentric study of the topic.

Author(s): Wilson, Stephen
Date of Publication: Jan 01, 2002

This compendium offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems.

Author(s): Hodsoll, Frank
Date of Publication: Jan 01, 2002

In this article I describe in broad outline the nature of the transactions that define the arts sector and relationships between the for-profit and not-forprofit parts of it. I base the article on a component of a 2000 report to the Irvine Foundation, which itself was an outgrowth of the 1998 American Assembly entitled “Deals and Ideals: For-Profit and Not-for-Profit Arts Connections.”

Author(s): Muller, Klaus
Date of Publication: Dec 31, 2001

An exploration of museums and virtuality benefits less from a statement of their differences than from an investigation of common grounds and shared objectives. Put simply, on-site museums and their online counterparts are merely two ways of exhibiting cultures. In this sense, "virtuality" is a fundamental exhibition practice.

Author(s): Kevin F. McCarthy and Elizabeth Heneghan Ondaatje
Date of Publication: Dec 31, 2001

Examines the organizational features of the media arts, placing them in the context of the broader arts environment and identifying the major challenges they face.

Author(s): The American Assembly
Date of Publication: Dec 31, 2001

This report resulted from the 100th American Assembly entitled Art, Technology, and Intellectual Property.

Author(s): Cameron, Fiona
Date of Publication: Aug 31, 2001

The writer considers the next generation of online digital museum collections.

Author(s): Royce, Jim; Wochner, Lee; Walker-Kuhne, Donna; Ciccolella, Ann
Date of Publication: Jul 31, 2001

Many theatres across the country are searching for Internet strategies that will enhance the organization's work, extend the patrons' online experience and significantly impact the box office. Three articles examine how theatres can enhance their online presence - building strong objectives, understanding who is online and what they want, creating inventive online promotions, the importance of customer service management and the use of viral marketing through email.